What its about: An animation about how time is perceived by people in different situations.
Pre-production
In the early stage, rough storyboard and animatic were created to help show details of the scenes and the flow of the story.
Click image below to view the animatic.
Concept Designs
Early concept art for the animation to establish the style, color, and general feel of the design.
Characters:
Rough designs for the character showing sample actions from their scenes.
Environments:
Initial designs for some of the environment with generic urban style for the overall look..
Production
Animation Technique
For our first attempt at creating 2d animation, we decided to use cutout technique. Cutout animation is one of the simplest technique as it is easier and faster to make compared to other animation style.
Character, Props, Environment
Final designs for the characters, environment, and props were all created digitally in Photoshop and designed in a way that they would work when animated in cutout style.
Final Character Designs:
Cutout Elements:
Final Environment Designs:
Props:
Animation
Animation was made in Toon Boom Studio, importing all the environments, props, and character elements into the software.
Test Renders
These are some of the animation tests mde while making the short.
(Click image below to see the video.)
Post Production
For post production we used a media editing software like Sony Vegas to edit the rendered animation footage from Toon Boom. Additional enhancement were made here like color correction, etc.